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The evolution of eLearning and its next big step forward

  • 26 January 2022
  • 640 Views

One innovation that has undoubtedly made the overall quality of our lives much better is eLearning. Besides its instructional purposes, it also allows us to strive for professional and personal growth and success. Thanks to technological development, eLearning has recently been moving towards more collaborative and inclusive approaches. If you have ever asked yourself the question ‘What is eLearning?’ or ‘How did eLearning start?’ this article will give you the answers and explain much more about this innovative way of learning. We’ll explain the definition, the benefits of eLearning, and what the latest changes are – for example, we will dive deep into VR in eLearning.

What is eLearning?

There is no denying that eLearning’s popularity has skyrocketed over the past decade. The eLearning market is expected to reach $275 billion by 2022. So, what is eLearning? Also called electronic learning, it is a form of learning that uses electronic technologies to facilitate access to educational resources and create a more dynamic and instructive learning environment. Most often, it is outside the brick-and-mortar classroom, using interactive whiteboards, online classes, etc. Very often, eLearning involves a situation where learners interact with instructors online in real-time. eLearning can be delivered over video conference software or through an LMS (Learning Management System – software applications used to create, deliver, and track training programs).

Nowadays, it is much more than just delivering information. Digital classes are available on numerous digital devices, from desktop computers to mobile phones and other handheld devices. This makes it really easy for users to learn anytime and anywhere. In general, there are four business types of eLearning: employee training, compliance training, customer training, and partner training.

Advantages of eLearning

eLearning provides numerous benefits to both learners and organizations. Employees benefit from convenient training that enhances their skills and knowledge and organizations can use it to train their employees, partners, and customers to increase adoption, retention, and revenue. Let’s explain more on why eLearning is beneficial.

What’s in eLearning for businesses

Let’s start with eLearning’s benefits from a company’s point of view. First of all, eLearning is cost-effective. It removes the need for onsite instructors, venues, and printed course materials. Then, it saves time as the content can be easily and quickly updated if needed and training delivery is fully managed by the LMS. It has been proved that the electronic form of learning uses 40-60% less employee time compared to instructor-led training. In addition, eLearning improves performance and productivity – it’s a great way to learn more easily and quickly so the users feel more motivated and engaged. Lastly, digital learning has a lower environmental impact than other educational forms. It is a great alternative to paper-based training.

What’s in eLearning for users

eLearning is affordable and timesaving. It can be accessed from anywhere, including a learner’s home, which is extremely convenient, especially now during the COVID-19 pandemic. No travel costs, printed materials, or commuting to the office or learning institute. Digital learning offers users the chance to study anywhere and anytime. It is easy to track progress as most learning apps enable the learner to monitor their own progress. Also, teachers can easily keep track of where their students are up to in a particular course.

Last but not least, eLearning is discreet and convenient for those who don’t feel comfortable learning in a large group. It allows people of all ages and experiences to access education.

The history of eLearning

It all started in the 1840s when stenography was invented. Isaac Pitman, an English teacher, used correspondence to teach shorthand (stenography) to his students. He sent assignments via mail, and they mailed their assignments back to him. In 1924, the first testing machine, called the ‘Automatic Teacher’, was invented, making it possible for students to test themselves. In 1954, a Harvard professor, BF Skinner, devised the teaching machine ‘Glider’ which enabled schools to administer programmed instructions to students. Six years later, the first computer-based training program (PLATO-Programmed Logic for Automated Teaching Operations) was introduced to the world.

The 70s brought more interactive online learning. Once the Internet became widely available, the British Open University started providing its students with interactive educational experiences through CICERO. In 1980, the first iteration of the personal computer was invented by Apple and ten years later, certain schools were established to provide online courses only. In 1995, LMS (Learning Management Systems) started to gain popularity. The costs of distance learning were reduced; thus, education could be brought to a wider audience. Then, 2000 came and companies started using eLearning to train their employees. Once Udemy, now one of the world’s biggest and most famous online course platforms, was founded in 2010, things began to move very quickly, especially when social media became popular and common. More and more innovations have been added and now we have VR in eLearning, and the VR classroom is something we all know well, especially since the beginning of the COVID-19 crisis. eLearning has been used to continue students’ education while in quarantine or lockdown and VR has been a great help as well.

Endless possibilities of VR in eLearning

We live in the age of technology with eLearning at the forefront of digital transformation and innovation, which was the case even before the COVID-19 pandemic. The impacts of the pandemic have created a need for even more immersive eLearning platforms, and what else could be better than VR classrooms? Virtual reality creates interactive learning modules by incorporating 3D graphics with real-world experiences. It enables students to interact with the study material using all five senses.

Here are some examples of VR in eLearning.

  1. Training simulations – students are provided with online training simulations when they are immersed in a virtual environment. The technology is widely used in medicine and healthcare, aviation, and electronics, etc. Trainees can step into a virtual 3D environment which is set up like the real world. Scenarios present a virtual environment that tests trainees’ abilities to handle and manage situations they are presented with.
  2. E-trips – learners are transported to new locations where they might study the geography of the land, architecture, and buildings, etc.
  3. VR classroom experience – the classroom experience is important to both students and teachers alike. VR in eLearning provides unprecedented levels of interactivity and enables students and teacher to have a shared learning experience, with everyone able to interact with the learning materials.
  4. Gamification – making learning more interactive and fun. Students are highly immersed in a virtual world and interact with virtual elements. The technology is currently used in interior design and civil engineering, as well as other areas.
  5. Customized online courses – companies and institutes can give up traditional teaching methods and place students in a virtual world that will allow them to go through real-life experiences to test their skills, for example, public speaking or other soft skills.

Benefits of VR in eLearning

VR in eLearning offers so much more than just eLearning, not to mention traditional teaching methods. Virtual reality accelerates the learning process as it involves problem solving, powerful visualization, and decision making – the elements that enhance the learning experience. On top of this, VR technology provides a safe learning environment – simulations let trainees learn in an environment that is fully controlled. It also increases engagement levels and motivation among learners and prevents alienation. VR in eLearning is cost-effective – as mentioned above, there are no costs for printed materials, onsite instructors, or expensive venues. Hardware and software costs decrease every year and virtual education aids are usually included in the price, meaning that the technology is more and more accessible for consumers. What is more, students now have access to a wide range of courses and programs without the need to travel or relocate, with the ability to use self-study to get instant feedback and results or easily connect with teachers and professors online. So, to sum up, it is clear that eLearning in combination with VR technology is set to gradually replace traditional methods of online learning.

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Author

Rafał Siejca

Rafal was a true early adopter of virtual reality and has a deep passion for the subject. He bought his first VR device more than two decades ago, was the first Oculus PL backer on Kickstarter, and has become one of the most prominent experts on VR and XR technologies in his home country of Poland. His personal interest has extended into his corporate life as well, where he worked as an IT Manager for PZU Group and an Expert at Bank Millennium before moving into the world of corporate VR, where he has amassed a decade of hands-on experience designing VR solutions. He is also a true metaverse fanatic who has put his heart and soul into building Mazer Space with the help of his talented team of developers, achieving magnificent results. As CEO and CTO, he ensures that each project is delivered on time to the highest possible standard.

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