The Gamification of Learning: How Mazer Trainer in VR Makes Cognitive Training
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Is gamification of learning important? Yes, it is! Thanks to it, you can make training experiences more enjoyable and motivate your employees/students, enhancing the effects of each session/lesson. In this article, we will delve into this topic more deeply, showcasing how VR can help in this area. We invite you to read on!
Gamification of Learning: Definition
The term gamification is a combination of two words: “game” and “education.” It refers to the application of elements known from games (point scoring, competition, clear rules) to learning experiences, in order to improve knowledge acquisition.
Gamification of learning has numerous benefits—you will find the most crucial ones below.
- Increased engagement.
- Enhanced motivation.
- Incentivized collaboration.
- Improved learning and knowledge retention.
- More hard data on the training/learning process.
- Fun learning experience.
Gamification in VR
As a digital environment, VR offers many more opportunities to introduce gamification in training and learning. This is one of the biggest benefits of using VR in training and education. How can you reap the benefits?
First of all, you can introduce gamification to almost any aspect of your VR learning experience, often including those that would be possible but difficult to implement in life outside virtual reality. Take, for instance, individual training undertaken by multiple employees at the same time. With VR, you can measure the time each employee needed to complete the scenario effortlessly while letting them work simultaneously.
It’s also easier to introduce elements like badges and rankings into virtual reality or even to conduct training/learning sessions that are more like games than lectures. The possibilities are virtually limitless; that’s why VR is the future of training.
Gamification of Learning in VR with Mazer Trainer
At Mazer, we offer you our own platform for training in virtual reality: Mazer Trainer. Let’s look at its features and see how you can use it to promote VR gamification in your company.
For starters, let’s take our XR quizzes. They are a feature woven into our platform that enable you to test the knowledge of your trainees during the training. It’s a good way to both evaluate the effectiveness of a given session and to incentivize your employees to acquire knowledge more consciously…plus it is fun!
On the other hand, Mazer Trainer offers you a small, but crucial function: 3D emojis. Thanks to them, training participants can evaluate their colleagues in real-time, in a fun and interactive way. It’s great for capturing attention and creating the game-like atmosphere.
Finally, with some packages (see Mazer Trainer pricing), you can create and use multiple VR spaces at ones. Progressing from one to another will, itself, feel like exploring a game, giving your employees a sense of development, boosting their self-confidence and motivating them.
Naturally, the above are just a few examples; as our platform comes with multiple training tools, you can create your own training scenarios and use VR to embrace the gamification of learning in multiple other ways. The only restriction here is your imagination.
VR Gamification of Learning:The Takeaway
The gamification of learning is crucial if you want your training to be more effective, engaging, and fun for the participants. Therefore, we strongly recommend embracing it. With VR, it’s even easier to add elements known from games to your learning courses, so you should definitely try this technology out and see what it is capable of.
You might also read: VR Training Revolution: How Mazer Trainer is Simplifying No-Code Training Creation
Author: Rafał Siejca
Rafal has over twenty years of corporate experience, including roles at Millennium Bank, Comarch, and leading software teams at PZU, one of Europe’s largest insurance companies. As one of Poland’s few true VR experts with a decade of experience, he ensures timely, high-quality project delivery as CEO and CTO.